We start by setting up some foundation pictures to use as a source of perspective.
This course includes demonstrating the character from a basic plane so we utilize the mirror modifier to speed the procedure up.
We rapidly get the type of the character and include his hands, frame his ears, show some teeth and even model him a couple of straightforward shoes. We proceed by making some hair and framing eye foreheads.
When we are content with how our character looks we proceed onward and include an armature utilizing an extra inside of blender. We position the apparatus and produce control bones for use in energizing our character. We quickly take a gander at weight painting and the amount of impact a few bones have over specific parts of the character.
Lastly we add some shape keys to control some essential facial developments amid activity.
Udemy Course :https://www.udemy.com/create-your-own-character/