Noobies' Guide to Modelling in Blender 3D - develop basic 3D modelling skills

This course provides a basic overview of Blender's software interface and helps to develop basic 3D modelling skills.

This course is designed to help those interested in learning 3D modelling using the Open Source software Blender.

The course has 8.5 hours of video tutorials. Part 1 goes through Blender's interface, providing you with a Guided Tour to many of the software's features (4 hours of tutorials). Part 2 takes you through a single modelling project starting with preparing background images, through the modelling process, creating UV maps, adding textures, lighting the final model and rendering out a single image (4.5 hours of tutorials).

If you want to get straight to modelling you can start with Part 2 and then go back to dip into relevant sections of Part 1. However, if you want to get a good grasp of what Blender is capable of, you can methodically work your way through Part 1.

In Part 2 look out for supporting files which include Blender files a key parts of the modelling stage, reference images of the camera being modeled and texturemaps used.

3D modelling can be quite difficult, so I encourage you to ask question amongst your peers and to myself for support.

The course is structured as follows:

Section 1 - Introduction to course
Section 2 - PART 1 - A Tour of Blender's interface and the many features inside.
Section 3 - Where to get Blender and installation.
Section 4 - Blender 3D interface.
Section 5 - Exploring the 3D View.
Section 6 - Using the Object Menu.
Section 7 - Object Interactive Modes.
Section 8 - Other Buttons on the 3D View base.
Section 9 - Properties Region.
Section 10 - Outliner and Properties Editor.
Section 11 - Using Reference Images.
Section 12 - PART 2 - Modelling a 1967 Nikomat FTn 35mm film camera.
Section 13 - Getting started on your first model.
Section 14 - Modelling the Camera Prism.
Section 15 - Lens Construction.
Section 16 - Adding details to the Camera Body.
Section 17 - Modelling the Viewfinder and Hotshoe.
Section 18 - Creating UV Map and adding Texture.
Section 19 - Lighting and Rendering Final Images.
Section 20 - Course Conclusion.
In all the are over 70 lectures in the course.

If you have ever wanted to learn how to build models in 3D this is the course for you. So why not enroll today?

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