Improve Your 3d Materials Workflow -- Accomplish Photorealism
In short, take this work in the event you need to vastly improve your ability to generate photoreal textures, and streamline your workflow.
This work will dive in to the details of 3d materials, showing you all the important tips and tricks necessary to accomplish photorealism. The work will be demonstrated within 3ds Max, and the textures will primarily be created using V-Ray materials. Other types of shaders will even be demonstrated, but the class usually teaches you principles that can be applied across several different platforms. You will learn settings, shader types, map creation, etc., all while seeing actual time demonstrations of materials being created and rendered.
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